Yes, that's work. But in result I did hatching using this manual, because now KiCad cannot make proper hatching like that, without sectors with solid fill. But that method has it's limitations, because imported hatching imports like footprint and it cannot be applied to any net and it needs to be very careful to see if it intersects with some trace. But I already sent it to production, hope it will be good and then I'll test everything with ground and shielding :)
Heres a zip file Project DIVA Arcade buttons I recreated in photoshop, added the TOUCH SLIDER png image for those that makes Arcade controller with Touch Slider.
The PSoC® 4 CY8CKIT-049 for the "TOUCH SLIDE" and the cheaper 100mm pushbutton illumination teardown (I ordered the Sanwa pushbuttons yesterday for more Arcade feel) and I have the original arcade switches. I had to send my Universal PCB (Compatible with PC, PS3, PS4, Nintendo Switch) Board back yesterday because its faulty. The company said they'll send me a new replacement if I send the faulty one back.
Question, does anyone know the exact mm of the touch slider from Arcade Cabinet so I can send my acrylic sheet to be cut for touch slider?
520 mm length 50 mm height of touch elements. but that's doesn't mean that your slider cannot be smaller or bigger - make it as you want
Arigatou! And I will I want it to "resemble" Arcade but Imma add some extract for support on both PS3, PS4, PC, Switch
Wow, amazing plans! But I think you should exclude PS3 from that, because it's need very different controllers with way more buttons :) I think slider can be useful with STAR-notes in some way, but still, it needs arrow-buttons. And I do not think that after PS4/PC it's comfortable to play on switch with 30fps. Because me, after playing half of year Arcade on PC - I totally cannot play Project Diva on PS Vita, but before I played it over 10 years, from the first Project Diva on PSP in 2009! My fingers are totally not manageable and after all game looks very slow, so now only arcade :)
Hi, New to this forum :) I thought it would be good to share the results of following this : http://ryun.halfmoon.jp/touchslider/slider_protocol.html I was about to buy the Divaller, but i found an original control panel on japanese auctions, so i gave it a try. Touchslider is recognized as touchpad. Perfectly working, the only missing thing is the multi colors for the touchslider. I can write a detailed thread as well. A big amount of credits goes to Ryuhalfmoon.
I will follow carefully your progress :). Sorry if i misunderstood, are you planning to use an universal brook board ?
Oh good. Also I'm a beginner with fpga/arduino, for my use i took the exact same model of fpga as Ryuhalfmoon, but i guess arduino or other fpga boards can do the job.
Holy c*ap where did you get that ancient DS4 motherboard? I was going to get one for science but seems that b***k scavenged every single one of them for piracy or something and it's either impossible to find or scam-tier priced on shady websites.
I found it on a netherlands website, but it was the last one. A friend had 2 more jdm-001 pcbs that he gave me because he didn't use it anymore. But i will test a universal fighting board from brook, i wonder if it is compatible.
It won't be. According to @phailyoor brook uses zet6223 as the touch chip for PS4/UFB. OTOH DS4 uses Atmel/Microchip MaxTouch chips and sometimes Cypress TrueTouch chips (and these 2 are not interchangable afaik). Although both zet6223 and the slider have simple enough protocol so you can pretty much just use an arduino to implement your own converter.
Thanks for the info Doctopus. If i understand, brook UFC will be compatible with the correct arduino and protocol right ?
If I understand right, you use it with PS4, so there, especially how you connect it - there will be no colors. On PC PDAFT - no problems, you can find some pages ago something about how to connect it.
Yes, I already connected the panel to my pc. For the ps4 part, two colors are displayed : - white only when playing and when ps4 dualshock is correctly paired with the fpga. - red color if fpga does not communicate with the dualshock.
This thread is amazing and I joined the forum because of it! I'm also looking into making a controller. For mine, it's probably going to be in a 15 inch wide enclosure with 60mm cymbal buttons. For the slider, I was looking into this thing linked below, can anyone tell me if they think it will or won't work? It is advertised as being for gaming purposes... https://www.seeedstudio.com/Grove-C...C4014LQI.html?utm_source=blog&utm_medium=blog