I'm just curious if there is any significance to levelling up the characters in the DIVA room aside from watching their reactions to the gifts? My Rin is level 5 and I haven't noticed anything different. And why is it at times it says to press circle while they are doing an action and nothing happens? It just brings up their face and you can poke or pat them. My GF is a native Japanese speaker and she can't even figure out what the hell is going on with the DIVA room so I know it's my Japanese that's failing me.
When getting max level with everyone (lvl 6) not only should you get a trophy for each but I hear it unlocks new items to buy as well. And when a Vocaloid has a speech bubble with the Circle button in it then it means you can pat her and win affection from her, if you succeed with that she can challenge you to a game of rock-paper-scissors which also raises the level. This can only be done once a day (or something) so if you have done this then the speech bubble with the Circle button won't appear until the next time you can win affection this way :) Though I agree that I don't see much of a point with the Diva rooms besides trophy hunting xD
Well it's supposed to make for a more interactive experience with each Vocaloid, however it does seem a bit pointless. I wish they'd make features like this a stand-alone game where more can be done to actually give you something to do. It kind of reminds me of raising Chao in the Sonic Adventure games. It was kind of a useless feature as it added virtually nothing to the game yet you still needed to win the races with your trained Chao, otherwise you wouldn't be able to get all the medals in the game. Okay, perhaps it's an odd comparison to make but you get what I'm talking about.
Oh no, I hate doing those kind of things, it's like playing The Sims without the fun part of building the house. They had the same feature in Final Fantasy XIII-2 where you had to train your Chocobo by feeding it with the right stuff, I only did it for the trophy xP I really don't like baby-sitting virtual characters.
At least Chao adventure on the VMU was kind of fun at times, if you ever had a digimon or tamagachi at some point in your life then it's kind of the same thing except without the risk of your little A-life dying. I don't mind if there is a point to the whole thing, like if it actually changes the story or improves the way a game is played. Take Pinta Quest for example, it's a mini-game from the game Skies of Arcadia. You transfer the character from the game into the VMU and sail around the sky with him, fighting airship battles and collecting treasure. In turn you level up his ship once you return him to the Dreamcast game, you get all the items added to your game along with exclusives that can only be found in the mini-game. Plus every-time you sent him back out the adventure on both the mini-game and the actual game would improve greatly so there was a point to grinding along in a week. You never knew what was going to happen the next time you synced him to the game.
thanks for all the info guys! I'll have to try out the circle button trick and see if I can get Rin to level 6. On a side note Dreamcast was WAY ahead of it's time. It was the first system I bought with my own money and I still have it boxed with 3 controllers, rumble pack, vmu, and 4x vmu. I'll be passing this on to my child whenever that happens (hopefully the next couple of years ww)
Aw, that will be a nice gift to give to your future children. I'm taking care of my collections for the same reason as well, someday I hope they'll be able to enjoy these items with friends or siblings.
I've kept my Dreamcast, Gamecube, Wii, PS3, and DSi LL (complete in box, even the original plastic bags and twist ties) my past post-Dreamcast systems like PS2, GBA, DS, and DSL, have either been given to friends or bit the dust