Here are the controls I will be sticking to in Project DIVA to help me stay miraculous at it. I mix what difficulties I pick and no matter what difficulty I pick, I sometimes feel like I'm too good to miss notes, time them wrong, or press the wrong button since I'm miraculous at these games (especially on Easy and Normal). I also feel like I'm too good to fail special zones like Chance Time and Technical Zones (especially on Easy and Normal). For all games I'll stick to the face buttons on the regular and sustained notes unless there's fast notes or drumrolls where I have to quickly alternate the directional button and face button. For W Arrows I'll stick to mashing the D-Pad and Face Buttons at the same time rather than holding the D-Pad and pressing the face button. For star notes I'll be using the Star Killer in the Vita version of F since it's more accurate than the touch screen/pad and I won't block the Vita's screen. Although I'll end up with a Standard, even if I get Great, Excellent or Perfect. For the PS3 version of F and both versions of F 2nd and X, I'll use the Star Changer which let's me use the bumpers and triggers since they are more accurate than the analog sticks. I'd stick to the bumpers since they are more accurate than the triggers. The Star Changer doesn't affect my clear rank. But I'll still get a green heart by the clear rank letter. This will also help me keep my thumbs on the D-Pad and Face Buttons. For Future Tone and Mega Mix, I'll be sticking to the default controls. For Multi-Notes I'll combine using the D-Pad and Face Buttons. For Slide Arrows, I'll stick to the bumpers since they're more accurate than the triggers unless there's a double left or double right where I press the bumper and trigger with two fingers. This also helps me keep my thumbs on the D-Pad and Face Buttons. For Holds, I'll mix trying to do them and ignoring them. They're not mandatory but they give me extra points if I do them. So I will be sticking to all this to help me stay miraculous at Project DIVA.
Oh, I've got a better idea! I'll stop festering on the Perfects, Technical Zones, Chance Time, and what ever and just have fun with Project DIVA. Maybe that can help me stay miraculous at Project DIVA. I will also be staying away from Miraculous: Tales of Ladybug and Cat Noir because it pushes me to be perfect in Project DIVA. Probably because of the word miraculous and the female characters (Marinette, Ladybug, Stormy Weather, etc.).
The trigger actually doesn't have a threshold in FT, so even when it's pressed lightly it will trip. This is problematic yet convenient for game play. The problem is it might cause problem during intense spamming. However on the other hand it allows you to lightly tap/flick the trigger without fully press it to get the input registered. Similar thing goes for the analog sticks as slide notes. So they are actually more precise than you thought. Also try to map the triggers as quads and practice hold transfer. It will prove useful later :P.
Ok, Thanks. I saw some people on YouTube (ex. hisokeee) cheat the Holds by setting all four buttons to L2 and R2. The same should work for MegaMix. Except it's ZL and ZR. I recently broke two PS3 controllers over failing Technical Zones on Easy and Normal in Project DIVA F and F 2nd because I'm too miraculous at Project DIVA to do that (I was mixing what difficulties I select). This makes me feel like I'm not miraculous anymore and I'm not good enough to play my other faves on PlayStation. So I decided to go back to switching it up on the games I play and stick to it.
Maybe focusing on the hands (Timing Bar) on the note targets can help me complete Technical Zones, succeed Chance Time, hit the special rainbow note for the special ending, and get more Perfects so I can stay miraculous, keep the ability to play my other faves on PlayStation and Nintendo, and not have angry gamer issues anymore.
Well the best way is to sync with the song (if that's not obvious enough). Timing Bar is useful if you are doing high-speed modifiers.
I thought so, since that's what rhythm games are all about. Using the music and rhythm to time the notes right.