For the past few months, I have been busy porting Project Diva F and F2nd to PC by porting the game content, etc. to Unreal Engine 4 (Saying as I was experienced using UDK). I have managed to get stage models working inside of the engine, and getting working skeletal meshes with animations is being worked on as soon as I can find a way to rip them from the game files. A few features being planned for the port is as follows: - Scalable Video Settings 60FPS gameplay (Or whatever your computer and refresh rate can support) (compared to the measley 30fps the PS3 and Vita Version runs at) - The ability to use a controller, Keyboard, or Arcade controller - 4X Larger textures than the base games - The ability to enable/disable cel-shading (No outlines, but the general shading method) I got quite a few screenshots here: http://imgur.com/a/KKQka And Here is a video of a W.I.P Version of Sekiranun Graffiti: https://www.youtube.com/watch?v=Zrw1QyhPdEM If you guys can, please comment and tell me what you think. I would greatly appreciate the input.