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PjDF2nd New video + Info [UPDATE 27 Feb.]

Discussion in 'Hatsune Miku: Project DIVA F 2nd' started by Afiredone123, Jan 23, 2014.

  1. Wreather

    Wreather Advanced Player

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    Re: PjDF2nd New video + Info [UPDATE 25 Jan.]

    Oh yeah, that's true. I have a feeling it's going to be Change Me (I mean it is on the top 39 list), but I'd rather see Lover's Suicide in Oblivion too. Especially since Lorelei is a beautiful module imo. Also, I'm reaaaaally sure Rolling Girl is going to come back, and even if it doesn't get a re:create PV (which I doubt they'd do for it anyway) it'll be all good because I love the PV. And the song itself. The only thing I'll sigh at is her module, because we've already got enough plain school costumes imo. (Genga Spoofing's modules, Envy Catwalk's module, and technically Hello, Worker's module even though it's for work but it's super cute so I'll let it pass lol). I really don't think Sakura no Ame is going to be in the game though.
     
  2. PSI Gaming

    PSI Gaming Stressed? Don't fret!

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    Re: PjDF2nd New video + Info [UPDATE 25 Jan.]

    Really hope SEGA had a mistake with only 40 songs. It really feels awkward that SEGA is already announcing all of the songs especially since the fact that in F, they did not reveal all the songs until the release of the game. In Mirai 2 they also announced shake it! during the release date. There is also the fact that the game is going to be released in March but we are already hitting the all-songs-revealed mark. I am not saying that we WILL get more than 40 songs, I am saying that we MIGHT.
     
  3. Wreather

    Wreather Advanced Player

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    Re: PjDF2nd New video + Info [UPDATE 25 Jan.]

    I didn't even know F existed until I saw the full trailer with all the songs, so I can't really compare, but I feel like the 20 old 20 new thing is something Sega wouldn't change. Actually, it feels like they keep emphasizing "EXACTLY 40 SONGS GUYS" whenever they can. Maybe they'll surprise us, but I personally am not gonna be holding my breath for that. Though we ARE lacking severely in the trio song department...
    And to be fair, shake it! was hardly a mystery until the release date. They showed that there was going to be a song by emon, with Miku and Rin&Len in it, and they were like "design by (name of person who contributed to shake it! in some way that I forgot)" so everyone saw it coming.

    Also it's so frustrating that Sega brings so many songs from Project Diva to Mirai without a second thought, but they're so picky when it comes to bringing songs from Mirai to Diva. (I still desperately want shake it! in Diva even though I really don't think that's going to happen now) Actually, I just want any trio song at this point! And I mean one where all 3 sing, not just something with guests like Unhappy Refrain and Fire Flower. It's not like Sega doesn't have anything to choose from.
     
  4. Afiredone123

    Afiredone123 私たちの惑星からの最後の愛の歌。

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    Re: PjDF2nd New video + Info [UPDATE 25 Jan.]

    They can easily pick PjD songs to be in mirai just because they can use the original PV and make a new one with slow movement, just look at kokoro and world is mine in mirai 2, they are so slow at dance and mirai 2 PV is just standing there and flying upwards. If they put mirai 2 songs into F 2nd then they are like "OMG! MORE WORK TO DO??!" and attitude like that makes me a bit piss off, they can relaxed and do it bit by bit without doing it fully. And for trio songs with 3 of the characters singing, the best category for that is ReAct and shake it!. And there's no hint to that song until now but when it comes to mirai 2, they CAN! -,-"
     
  5. PSI Gaming

    PSI Gaming Stressed? Don't fret!

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    Re: PjDF2nd New video + Info [UPDATE 25 Jan.]

    Considering the fact that the Mirai 2 modules are obviously easier to animated than the F models, SEGA is definitely lazy. Especially considering the fact that Mirai 2 was announced during the 3DS's increase in popularity. So, basically, what I'm saying is that Mirai 2 is SEGA's way of making much money without much effort. They barely use any 3D assets in the game and even then, those are only the models and, I don't know, 1/4 of the stages (including My Room). So it has a smaller budget than F2nd.
     
  6. OkpOkpX2

    OkpOkpX2 Intermediate Player

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    Re: PjDF2nd New video + Info [UPDATE 25 Jan.]

    Jesus people, it's been 6 friggin' years and you're just now noticing that SEGA is a lazy ass?
    SEGA proved their lazyness when they first decided to change the game engine for PD1 back in 2008 when the game was in the alpha stage :/ but whatever...
    So apparently we know that a VITA game card is restricted to 4GB and well, F2nd might be around 2.8GB and hmm...
    out of those 2.8GB:
    *Sega said that the edit mode is around 900mb but we can't count that since it will be separated from the final game and added as a plus at the store.
    *Just like in the PSP DIVA games, the DIVA Room is what it takes the biggest space of the game, so if the game is 2.8GB, the DIVA Room might be around 1.6GB or even a little bit more (the DIVA Room takes more than 50% of the size of the final game).
    *We all know that the character model files are actually light as fuck (this can be seen when you download the dlc's).
    *Stage files are heavier than model files but still can be labeled as "light".
    *I have no knowledge about animation and lighthing files.
    *All the configurations of the game (lighting, physics, bone weight, light sources, smoke, glow, etc.) are .txt files.
    *The game uses pre-made reflections.
    *Just like in F, the game will use pre-rendered scenes.
    *F models are not high poly and don't use the engine/console full potential like SEGA said in their interviews related to PDF (models might be around 10k-18k while AC models are around 22k-40k) still light but not equilibrated.
    *The max texture resolution F uses is 512x512 while AC supports 2048x2048
    *RIN HAS BREAST BONES (not necessary to add but i think it's hilarious)
    *Songs are .ogg files and their are not that heavy (around 3-8mb)
    *The shader file is not hidden inside the game files, the name is "shader.bin"
    *SEGA has proved that their engine can easily handle 6 models per stage(that's quite low considering that the engine used in the K-ON! PSP game was the engine that was going to be used for the first DIVA supports 5 models per stage)
    *Fun fact* The PSP DIVA games could have looked like how F looks now c:

    So after all this info is quite easy to say that SEGA easily could give us 50+ songs without a problem.
     
  7. Otase

    Otase Advanced Player

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    Re: PjDF2nd New video + Info [UPDATE 25 Jan.]

    Dont know why your assuming already the game is 2.8gb when cartridge real size is around 3.7gb ~_~;
     
  8. Dyspnia

    Dyspnia Retired cDLC Creator

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    Re: PjDF2nd New video + Info [UPDATE 25 Jan.]

    Just as a personal thought, you could use a bit less harsh language in this but anyway

    I feel like even though the Diva series could be better in sooooooo many ways, I don't see SEGA as lazy, there are MUCH lazier companies out there and we should be thankful for what they're giving us, if you're just going to call them completely lazy, you don't deserve to even look at the franchises amazingness.

    "*Sega said that the edit mode is around 900mb but we can't count that since it will be separated from the final game and added as a plus at the store."
    We should be looking forward to this! It means the game will have much better features in content if they can't even fit EDIT mode into it!

    "*Just like in the PSP DIVA games, the DIVA Room is what it takes the biggest space of the game, so if the game is 2.8GB, the DIVA Room might be around 1.6GB or even a little bit more (the DIVA Room takes more than 50% of the size of the final game)."
    Diva room is a pretty major feature and we're fine the way it is, it's not big in the sense it takes away from the game.

    *We all know that the character model files are actually light as fuck (this can be seen when you download the dlc's)."
    When does file size matter? These models look amazing for a PS Vita game! Higher poly than most and it runs smoothly!

    "*All the configurations of the game (lighting, physics, bone weight, light sources, smoke, glow, etc.) are .txt files."
    Does this take away from the game? Nope

    "*F models are not high poly and don't use the engine/console full potential like SEGA said in their interviews related to PDF (models might be around 10k-18k while AC models are around 22k-40k) still light but not equilibrated."
    I know I've complained about this too but it's still the same game, it would've been the same game if it had new, higher poly models or not. They went with a new look to begin with f anyway, nothing like Extend or Dreamy Theatre so it's gonna take a bit of time before we get something higher with this gorgeous new art style.

    "*Songs are .ogg files and their are not that heavy (around 3-8mb)"
    Size and file type doesn't really matter again, the songs sound amazing either way. SEGA's intention isn't to restrict us from getting into their files (we STILL can't fully either way), it's to make us look at how amazing the songs are in the game, we can GET the songs off of Nico and Youtube anyway.

    "*The shader file is not hidden inside the game files, the name is "shader.bin"
    Again, we really shouldn't be digging that deep in the files anyway, we can't do anything with it really.

    "*SEGA has proved that their engine can easily handle 6 models per stage(that's quite low considering that the engine used in the K-ON! PSP game was the engine that was going to be used for the first DIVA supports 5 models per stage)"
    They use different engines, that's not bad, I'm more impressed with how far Diva's gone though. I've seen some K-on PSP/PS3 vids and they're good PVs but when compared to Diva, Diva has more effects, visuals, "pretty things" and is MUCH more interesting to look at than just people playing instruments.

    "*Fun fact* The PSP DIVA games could have looked like how F looks now c:"
    Not to get into this debate again but I still have a hard time believing this without physical evidence, which you provided none besides text last time. Not to say this isn't true, I've just never seen such quality on a PSP game before.


    They put so much effort into their series. We keep getting more and more songs and modules with every game and all we want is MORE and MORE! So what if some are returning? There's still new stuff added to them! It's not entirely just copy and paste, they have to remake the modules, fix the motions and cameras, add the new lighting and effects, along with the alternate ending. Heck, songs have returned before, especially in PD2nd, a ton of those songs were more copied and pasted than what we have now! SEGA, with this game, isn't about specs or comparing to others, they're about providing quality rather than quantity and I think and will strongly stand by the stance that they're perfecting it more than any other music game has.


    ~PLEASE DON'T SAY THAT SEGA'S LAZY!~
     
  9. Zander1995

    Zander1995 Welcome to DIVA!

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    Re: PjDF2nd New video + Info [UPDATE 25 Jan.]

    From the above, I'm assuming you know very little about how the game industry works. The size of the game isn't what matters in a situation and does not prove laziness at all.

    *So apparently we know that a VITA game card is restricted to 4GB and well, F2nd might be around 2.8GB.
    We know nothing about how big the game will be, and I doubt it will only be 2.8GB.

    Each module is roughly 3MB each. 160 modules times 3MB is 480MB.

    Current Total = 480MB.

    Each stage is most likely around 4MB to 5MB. A majority of PVs use multiple stages. I'll round down to 100. 100 times 4MB is 400.

    Current Total = 880MB.

    Animation, lighting, and the like (for PVS) I will assume is roughly 500MB on its own.

    Current Total = Roughly 1.35GB or 1380MB

    Songs as you said above are 3 to 8 MB. I'll use 6MB as an average. 6 times 40 is 240MB.

    Current Total = Roughly 1.6GB or 1620MB.

    If Diva mode is 1.6 GB, this leaves the game at GB with no room to spare for Diva Room.

    Final Total = 3.2GB or 3220MB.

    Vita cards are actually around 3.7GB, so Diva Room would not fit as Sega has already said.

    And your argument is that they would be able to fit ten more songs. Yes, so they may. So what?

    Every PV is storyboarded, choreographed, animated, optimized, 3D modeled, not to mention royalties and licensing for every song and design used that someone else created. Not to mention the remakes need all new animation and facial movement unless you'd rather the jerky mouths and blocky hand movements of the PSP games.

    Want to know why Sega couldn't include another 30 new songs? Money. Money is the end all. With 50 songs, the game could very well be 9000 yen rather than the generous 6000 to 7500 that most of the previous games have been.

    *Fun fact* The PSP DIVA games could have looked like how F looks now c:
    It took Square Enix roughly 4 years to make Final Fantasy Type0 look as good as it does on the PSP, and Project Diva f still looks far better than it. Sega doesn't use ~every~ ounce of RAM they could possibly use because with a stylized game like Project Diva, making the game look good in the artstyle they have takes precedence over "How much can we put into the game to use up all the console's RAM?"
     
  10. OveReAction

    OveReAction Global Moderator
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    Re: PjDF2nd New video + Info [UPDATE 25 Jan.]

    Don't forget AR Studio. There's also additional memory for it, right?
     
  11. Afiredone123

    Afiredone123 私たちの惑星からの最後の愛の歌。

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    Re: PjDF2nd New video + Info [UPDATE 25 Jan.]

    Not to against about your post but yeah, SEGA is lazy but some other companys are MORE lazy than SEGA. And beside, they cancelled the first alpha stage of DIVA 1st because it tooks more memory than Diva 2nd and leads to framerate drop, not to mention the final result too had lag issues. If they make the looks of F into PSP, then that will cause more work cause you gotta adjust the pixel more, cause PSP Resolution is smaller compared to PS Vita Resolution. Um, all of the characters have breast bones if you look carefully in the game, not only Rin. The song doesn't matter as long it sounds good. They can put 5 models per stage in K-On just because the 3D Models look more like a 3D drawing rather than a real 3D Models. and that makes less work and less memory, and they just play the instruments only than DIVA which has all the other's characters playing instruments + camera movement + Motion movement. The effects in PV doesn't matter cause it makes the PV look more awesome. And if they are lazy, why did they do the game? Just be grateful to them cause they do the sequel for the first game. =)
     
  12. Otase

    Otase Advanced Player

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    Re: PjDF2nd New video + Info [UPDATE 25 Jan.]

    lol lazy? go see what Tecmo Koei is doing for a while and see who is the real lazy,
    only companies worth of my time now are: Nihon Falcom/ Banpresto/ NISA/ Sega for project diva games that is.
    (Tecmo Koei along Vanillaware are now banned from my list lol, only 4 companies worth left for me)
     
  13. PSI Gaming

    PSI Gaming Stressed? Don't fret!

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    Re: PjDF2nd New video + Info [UPDATE 25 Jan.]

    Just saw the PDA PV for Systematic Love. We really need more PVs like it that use the system's full potential.
    On the other hand, if they make a console version of the PDA songs for the PS4, I'll be happy even if I just get to see the gameplay on YouTube. It would be really interesting for them to experiment with the controller's touchscreen. They could use PDA-like graphics for the PS4 version and still use F-style graphics for the PSVita or they could experiment with another graphics style for both. Although that's probably unlikely due to the fact that the F engine is still pretty new.
     
  14. Cartrr

    Cartrr Big Debut

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    Re: PjDF2nd New video + Info [UPDATE 25 Jan.]

     
  15. BluRockShooter

    BluRockShooter Intermediate Player

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    Re: PjDF2nd New video + Info [UPDATE 25 Jan.]

    Let me fix that.



    Decorator now has a Full PV! :D
     
  16. Wreather

    Wreather Advanced Player

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    Re: PjDF2nd New video + Info [UPDATE 25 Jan.]

    You know, I feel like they put in that part with only Rin and Len dancing with Miku on purpose to try to "satisfy" the people who want shake it! in there, but it just makes me want shake it! MORE because them dancing like that looks awesome and ahedsgjerds

    Anyway, again, I LOVE DECORATOR'S PV. I don't think the Chance Time end was used in this one so I'm curious as to what the CT end will look like. And hm, Miku's in her original outfit in this song, I wonder why they didn't show it with her in that one module. Also, I think Rin's bow and Kaito's scarf are still stiff...?

    EDIT: Wait, it says March 27th instead of March 6th now. They pushed back the date! I think this http://miku.sega.jp/info/0759 explains why, but I'm not sure what it says.
     
  17. PSI Gaming

    PSI Gaming Stressed? Don't fret!

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    Re: PjDF2nd New video + Info [UPDATE 25 Jan.]

    Hah, I was wrong about that skytrain not going to show up on the DECORATOR PV. Looks like the thing that every Vocaloid game SEGA has released has had a form of transportation is true.
     
  18. scarf

    scarf Intermediate Player

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    Re: PjDF2nd New video + Info [UPDATE 25 Jan.]

    Ahh! It seems the release date has been pushed back from March 6th to March 27th :(

    I guess we just have to be patient ;_;
     
  19. BluRockShooter

    BluRockShooter Intermediate Player

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    Re: PjDF2nd New video + Info [UPDATE 25 Jan.]

    What? How did you know?

    It's a good news for me since I don't have a PS3, I can catch up to get the PDF2nd.
     
  20. PSI Gaming

    PSI Gaming Stressed? Don't fret!

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    Re: PjDF2nd New video + Info [UPDATE 25 Jan.]

    If it means getting a worldwide release because of the date pushback, I'm in. Would be surprised also if it was a midnight release, although that might not be possible because of the digital release.
     

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