A ._.xD I was referring to the edited .dsc file, the one that you changed the commands :o It can be in a .txt file xd
What about simply porting the button maps and a simple image as pv like how pdafts did it with catwalk envy?
Sooooo... I know because the charts not works in pd ex/2, and port the charts will be a terrible thing
I'm sorry to butt in, but I deleted all the TARGET lines and replaced everything with what you said. What do I do now?
Yes, I saw it :D I apologize for not having responded in a while :'( If you want I can help you with the motion so it works in the game :o
Well, to make the motions work you have to combine them with the following files in Alchemy: https://www.mediafire.com/file/632n199pokl6lbb/Combine_Motions_-_PjD_2nd_-_Extend.zip/file For that, the first thing you have to do is copy the address of one of the files that I send you, the address is usually in the lower right part of Alchemy. Then, you have to delete the names of the following igAnimation nodes found inside the PjD 1st motion file: - miku_base - miku_fail - miku_clear_01 - miku_clear_02 - miku_clear_03 - miku_clear_04 It should look like this: Then you must use the optimization called: "Combine Animation Databases" found in the optimizer palette in Alchemy and take it to "Optimizations to run". Right click on the optimization and go to the "Configure" option and paste the file address, once this is done, click on the "OK" option and hit the button "Run optimization". And well, I think the motion should be ready there to be able to use it in the DLC without errors :D Oh, and also as the last thing sometimes this method may not work and Alchemy just delete the motions and don't merge with the file, so be careful with that x'd If you have any questions let me know ;)
Well, try with these motions that are already combined and now it should work for you xd https://www.mediafire.com/file/tn0p4fh4ngk570p/Far_away_motion.zip/file