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[Question] Replacing Menu Background igb

Discussion in 'Custom DLC' started by GenoX, Apr 29, 2020.

  1. GenoX

    GenoX Welcome to DIVA!

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    Hi everyone! thanks for some people for check and help me on my last problem!

    Now i have another lil problem, and is about the menu bg igb
    Not the title screen, i'm talking about the song select, mode and stuff background, specially the Pjd2nd one

    Well i have two questions about it:
    -How can i extract the bg model or at least know how is the order of the igb?
    -Hachune told me the files, but not sure which one has the model and which one has the animation, any help?

    If i forgot something please tell me, so it can be more easy to understand me
     
    Wyrdgirn likes this.
  2. ProjectDivaAndFutureStars

    ProjectDivaAndFutureStars Welcome to DIVA!

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    well, I was creating a dear custom dlc song and when loading with CPK Browser Diva2ExScript.cpk, I ended up finding some archives .bin called

    motion_bed.bin
    motion_desk.bin
    motion_sit.bin
    motion_stand00.bin
    motion_stand01.bin
    motion_stand02.bin
    motion_stand03.bin
    motion_test.bin

    and others called

    Ex_mr_fem_xx.bin
    Ex_mr_gen_xx.bin
    Ex_mr_luka_xx.bin
    Ex_mr_mal_xx.bin
    Ex_mr_kit_xx.bin
    Ex_mr_len_xx.bin
    Ex_mr_mik_xx.bin
    Ex_mr_rin_xx.bin
    Ex_mr_sak_xx.bin
    mr_xx.bin

    and others


    that might be the module's movement or others
     
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  3. GenoX

    GenoX Welcome to DIVA!

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    I- but i didn't ask about these, just the main menu background
     
  4. Wyrdgirn

    Wyrdgirn I'm a faithful lover of Megurine Luka!! :-3

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    Excuse me for getting into it, but you mean this background?

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    If so, changing the design would be somewhat difficult, but what you can do is change the color by editing its textures, for this you can use the program "AFS2EXT for 2nd / Extend" to locate and extract them, then edit it (you must pass them to a RGB color space to be able to edit them easily) to finally quantize and import them again, that is, it must be the same size as the original, otherwise the program will not import it, if it is smaller, open the image with an hexadecimal editor and pad the end of the file with zeros until it is the same size as the original

    if you do the above you will get something like this project

    [​IMG]

    Another method is to replace the textures with others in high resolution using the emulator, it is somewhat easier (except for creating the .ini but it is not complicated either =D)

    I would recommend using images in your post so that people can help you better

    I don't know if I could have helped you with this but I hope you are lucky with your project ;D

    Regards :)

    P.D.: I'm sorry for my poor English, but I speak Spanish :p
     
  5. Wyrdgirn

    Wyrdgirn I'm a faithful lover of Megurine Luka!! :-3

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    ah, forget to mention, the animation igb are those that when opening them with the Alchemy say "Animation Database" or something like that (I updated my OS and I still don't install the app ;P ) but I wouldn't know what the menu ones are, just have Keep in mind that the alchemy closes with certain igb's, I have uploaded a post here where I explain how to avoid it but it is in Spanish, you find it in the international forum...
     

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