Hello! This is a thread to explain how I did to modify the bones of a module: Inside of igAnimationDatabase ("miku_anim_db") is igSkeleton ("miku_skeleton") which contains the information and location of the bones. 1- The bone position 2- The number assigned to the main bone 3- The number assigned to the sub bone I tried to make two custom dlc, one where I swap the main bones (parentIdx) of R_longhair02 and L_longhair02 and another where I did the same but with the sub bones (bmIdx) And this was the result:
Oh, by the way, can you try to resize this IGB file? (time limit stage but its too large to reinsert in the ISO) https://www.mediafire.com/file/yg9cam3g5slox6v/