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[TEST] Modifying the bones

Discussion in 'Custom DLC' started by 'spring onion' Hachune, Dec 2, 2018.

  1. 'spring onion' Hachune

    'spring onion' Hachune My weakness are the songs over 8☆

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    Hello! This is a thread to explain how I did to modify the bones of a module:

    Inside of igAnimationDatabase ("miku_anim_db") is igSkeleton ("miku_skeleton") which contains the information and location of the bones.
    [​IMG]
    1- The bone position
    2- The number assigned to the main bone
    3- The number assigned to the sub bone

    I tried to make two custom dlc, one where I swap the main bones (parentIdx) of R_longhair02 and L_longhair02
    [​IMG]

    and another where I did the same but with the sub bones (bmIdx)
    [​IMG]

    And this was the result:
    [​IMG]

    [​IMG]

     
    Jacob, kaibaswaifu and SpidaMario like this.
  2. SpidaMario

    SpidaMario Edgy Miku

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    woah cool
    does this mean it'd be possible to make her hands constantly giving the finger? lolol
     
  3. Kasumi

    Kasumi SAFE here, SAFE there, SAFE everywhere, AAAAAAAA

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    Thanks for all the info! I did this with my Nozomi module, and this happened. xD upload_2018-12-3_18-6-14.png
     
  4. Kasumi

    Kasumi SAFE here, SAFE there, SAFE everywhere, AAAAAAAA

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  5. kaibaswaifu

    kaibaswaifu ☆ miku miku ni shite ageru ☆

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    super helpful, thanks!
     

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