For the past few months, I have been busy porting Project Diva F and F2nd to PC by porting the game content, etc. to Unreal Engine 4 (Saying as I was experienced using UDK). I have managed to get stage models working inside of the engine, and getting working skeletal meshes with animations is being worked on as soon as I can find a way to rip them from the game files. A few features being planned for the port is as follows: - Scalable Video Settings 60FPS gameplay (Or whatever your computer and refresh rate can support) (compared to the measley 30fps the PS3 and Vita Version runs at) - The ability to use a controller, Keyboard, or Arcade controller - 4X Larger textures than the base games - The ability to enable/disable cel-shading (No outlines, but the general shading method) I got quite a few screenshots here: http://imgur.com/a/KKQka And Here is a video of a W.I.P Version of Sekiranun Graffiti: https://www.youtube.com/watch?v=Zrw1QyhPdEM If you guys can, please comment and tell me what you think. I would greatly appreciate the input.
That. Looks. Gorgeous. O_O If this actually ends up playing as well or better than the PS3 games, as opposed to every single other fanmade PC Project Diva game, that would be amazing.
Here's a preview image of the Rolling Girl PV's Stage, if you want to check it out: http://s1096.photobucket.com/user/mp645 ... w.png.html