I'm so glad I love Kagerou Days otherwise I can imagine what a pain that would have been. Personally it's the 6,300,000 total points on Double Lariat that killed me because its my least favorite song on the whole game. Whhy... I'm not even sure how I still like Miku Miku ni Shite Ageru after playing it 10 times in a row to get the 3939 max combo. Something that's been really annoying me lately as it has happened several times: In the Diva Room they ask to play a game with me and I say yes so the screen turns white like it always does right before showing the tutorial for whichever minigame it is. Except several times now it has turned white and stayed white even if I try to exit the game. This never happens to me anywhere else on any of my games and I always have to force restart my Vita when this happens. I'm not sure what it is, if it's some bug or just my terrible luck.
That Cantarella song. Don't get me wrong, I love that song. but Kaito's voice.... ew. I don't know how to explain it but Kaito's voice is so "posh" :L
Which song? Be a bit specific ^^' That's not really the game's fault, more of the creators (although personally I like it)
He means background pre-renders. Like in f, parts of Torinoko City (Urbandonment) had its BG Pre with the module in front of the video.
That's the thing, some people complain about them but it's rarely noticeable, and they did it SO much better in f2, now it's always in sync. Never have I seen it unsync unlike in f, where it would every now and then.
Well yeah, but by this point it's a common and understandable thing in the games now, as well as being unnoticeable unless you're looking SUPER close xD. But not all of it is Pre-d, the train in the beginning, the square tiles they step on when floating, a bunch of effects, the giant live TV, the rainbow string lights, and of course the BG modules are all in the scene (I believe the floating squares are a part of the actual scene too).
Not even that. all of that is also pre-rendered ;A; The only not pre-rendered things are the vocaloid models.
Ummm... the train door opens in front of the main dancer and is crisper than the background video, the floating platforms (right before they dance in a line with KAITO) are also crisper and one appears in front of KAITO when first seeing him, effects are effects and appear in front of the video, the live TV cannot be pre-d because it shows the current module on it, the rainbow lights are crisper than the video, and there's no way the BG modules are pre-d as they're interchangeable, the only thing on them that might be considered pre-rendered is the hair and physics (hair is set to one single color like a texture so there's no spectacularity and the physics parts on things that DO move might be replaced with bones like on luka's hair and skirt. Maybe on the second one, I'm not sure).
(Dang, my friend was gonna lend me a copy of his disk for the iso this week for me to look into but looks like you beat me to it OTL) This would've been nice evidence before I made my statement, now I feel a bit awkward xD Although, I still have something to prove that the train is on the stage for the beginning: Bottom left and right of the train are differently colored and the giant shadow on the top half They did the same for weekender girl in f also, although the video shows the foreground objects, it's replaced with the actual models in the PV
Just 1 and only 1: KAGEROU DAYS. EXTREME. CHANCE MODE. OAO I can NEVER master it, but I know I can! o3o / I'll delete this post of mine once I do.
For a moment i tough the model was a little bigger than that part of the train sorry. The "effects": lights, glow, smoke, etc is realtime processing.
What? LOL~ the train hasn't even opened yet! XD And wouldn't it be abnormal if the model was bigger than the train? =3= Think about it~
I meant that i tough the model was a little bit bigger sorry hehe. The train is opening, you can clearly see the inside of it and that there's it no present vocaloid model there.